UE5 Lighting Environment
In this project, I created an environment in Unreal Engine 5. I collaborated with Kelsey Necowitz who was responsible for gathering the props and doing a different nighttime version. I made the environment from other assets on the Unreal Marketplace and used the foliage tool built into the program to populate the scene with trees and grass. Additionally, I adjusted the lighting to be a golden hour of sunshine.
Sequencer
Reference Photos
Progress
First progress on creating the environment. I first put down all of my assets and placed mountains in the places that I wanted. Additionally, I started using the foliage tool for the trees and the grass but later on, I changed to a different type of grass because this one seemed too 'cartoonish' up close.
Kelsey helped us to get set up using Perforce that way she could create a night time version of the scene.