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Fresh vs. Decayed Organic Materials

In this project, I created a small scene of organic objects in two versions: fresh and decayed. The materials were all created in substance painter and it was rendered in Maya using Arnold. I really enjoyed making the materials in their decayed version, there's something beautiful about organic decay.  

Painter.png
Maya.png
PS.png
Nuke.png

Fresh vs. Decayed

Camera Move

Breakdown

Still Frames

Using the references below, I created these organic materials to look as similar as possible to real life. To create the moldy fuzz on the pastry and raspberries, I duplicated the geometry and applied a displacement to that duplication. The displacement was made to have spikes and I changed the color to white in order to give it the look of fuzzy mold. Additionally for the flowers, I used subsurface to give the fresh flowers an alive look. To make the decayed version of them, I decreased the subsurface a bit and I also altered the geometry to make the flowers wilt. Based on the references I had found, dried-up flowers lose their subsurface quality a bit. For making the apples in their decayed form, I increased the subsurface in certain areas to make them look mushy. I created the look based on references, and also my real-life experience of forgetting an apple in my lunch bag when I was in middle school... (it was quite a sight let me tell you). 

Shaders & Materials

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UVs

UVScreenshot.PNG

References

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