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Altered Materials

Painter.png

As you probably already know based on my logo, I have a slight obsession with knights. :) In this project, I wanted to make an alteration to the materials by having them bloodied and dusty. The materials were made in substance painter and then rendered in Maya using Arnold.

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PS.png
Nuke.png

New vs. Bloodied

Camera Move

Breakdown

Still Frames

The idea for this concept was to have the aftermath of a battle. The before images are new and clean whereas the after, are all bloodied and dusty from battle. I was a bit worried I would get flagged for Googling "blood on swords", but luckily Google must have known I needed some reference photos. To make the blood, I used masks and increased the specularity of just the blood splatters in order to give it a shiny fresh look. The blood is darker in order to show that it was freshly spilled whereas if it was old it would be browner and a bit crusty. Additionally, I added some dust and scratches to the materials to show that a battle had just occurred.

Shaders & Materials

Click the arrow button on the right to see more hypershade images >

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UVs

UVTest.PNG

References

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